What seems like a better route is to install Wine and run Windows versions of those (and other games).Īlthough some changes were still needed, I now have all the LucasArts Remastered editions from GOG.com running through Ports ( with the exception of Grim Fandango Remastered that crashes after intro). And even then I got garbled audio in some. But getting them to run in my opinion required too much work trying to strace which 32bit copies of libraries are needed for each game. Papers Please and Secret of the Monkey Island SE to work. I first tried to get Linux versions of e.g. I realize this may be pushing boundaries of what is in the scope of RetroPie, but it occurred to me that since I'm running RetroPie now on Intel platform, some of the games from my GOG library could be integrated to the setup and launched directly from ES through Ports. Feedback welcome.Įdit: See this post for updated information regarding installing wine A config file or simple dialog logic might be options, need to think more about it. I need to consider an approach that allows people to opt in/out of certain settings while keeping things simple and consistent, which were my original goals. There is an ever-growing list of functions available to call, and some are more optional than required. So 's hook is a great idea!Īdding these changes is pretty easy, but the challenge going forward is finding the dividing line between "solid installation base" and "personal configuration/tweaks". This script is a key component, the other is updating my post-install script, which aims to apply my personal customizations and configurations consistently across X86 and RPi builds. I do intend to continue maintaining the repo - I have a few other projects currently taking my time, but expect a new RetroPie build to be one of my fall projects. I'm glad to see the continued interest in this and appreciate the extra help. Just not so active around here during the summer months and didn't realize there were updates to this thread.įirst off, many thanks for the additional feedback and code snippets. I will never forget how awesome it was to get the best cereal prize ever.Still here. I mean Chex Quest was summer of 1996 and it had the DOS Chex Quest / Doom game and the WIndows 95 AOL installer on the same CD. They just stopped green-lightning any new DOS projects in 1997. I think Quake 2 being WIndows-only was the point where the whole industry collectively decided to let go of DOS but that didn't mean they cancelled DOS titles that were already in development in 1997 just because they were DOS. It was really the year 1998 when almost all commercial game development for DOS stopped and Windows became the only platform for PC gaming. Windows 98SE still shipped with really good DOS support. There were still many major titles released for DOS in the late 1990s. Grand Theft Auto released on October 21, 1997. Tomb Raider competed directly with Descent II on DOS although I don't know the exact release date of its DOS version. Games made after Windows 95 hit the scene are almost never DOSĭuke Nukem 3D released on January 29, 1996. Side note: If a game is DOS and sold on GoG, it will say it runs on DOSBOX or ScummVM on the game's store page. Said in Where to (legally) acquire content to play on RetroPie:
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